Total War: Warhammer 2’s Next DLC Pack Promises to Freshen Up a Fan Favourite Faction

Creative Assembly have just announced details on their newest upcoming lord pack for Total War: Warhammer 2! Titled “The Twisted and the Twilight”, the pack plans to introduce new legendary lords, units and gameplay mechanics for both the Skaven and the Wood Elves, the latter of which haven’t seen any significant content since their introduction in the previous TW:W title in 2016.

The Total War: Warhammer franchise is a masterful blend of real time, army level tactics, turn based empire management and giant monsters smashing into lines of hapless swordsmen. It’s a combination that many never knew they wanted, and this latest announcement promises a breath of new life into one of the franchises most maligned factions.

A new Skaven lord is something of a surprise considering the faction’s inclusion in two of the last four packs released for the game, but the inclusion of Throt the Unclean is something that many rat-fans have been asking for. Bringing with him a host of unholy abominations such as Brood Horrors, Pack Masters, Wolf Rats, a new variant of the existing Rat Ogres and, perhaps most excitingly, the Ghoritch legendary hero(pictured below in its miniature form), Throt’s campaign will feature gameplay mechanics that, on paper, look quite similar to those of previous DLC lord Ikit Claw. The Flesh Laboratory will allow players to “grow new monsters or augment existing ones to create new horrific abominations”, what this means specifically is yet to be seen, but a safe bet would be to assume it will involve using collectible resources to buff already powerful units to new heights, although Creative Assembly’s phrasing seems to suggest that augments may be made on a unit by unit basis potentially, which could lead to some interesting and explosive combinations on the battlefield.

The updates to the Wood Elves, however, are what many players will be losing their minds over. Since their inclusion, the Wood Elves have fallen by the wayside somewhat. Their campaign is often maligned for being somewhat directionless, and not particularly strongly intertwined with the series’ lore. This new pack will be introducing some new changes that should alleviate some of the problems the faction has encountered while adding its own fair share of content into the mix as well.

The Sisters of Twilight, Naestra and Arahan are filling the legendary lord slot this time, with a unique character slant, as they are two bodies split from a single being. What this will mean in battle is anyone’s guess, but it’s definitely a unique spin on the character formula. The units they bring with them include the quadruped Zoats, Great Stag Knights, Bladesingers, Spellweavers and, in another surprising and eyebrow-raising change up, Queen Ariel of Athel Loren herself. Again, what this actually means in gameplay terms somewhat unclear, although she’s listed as a legendary hero by Creative Assembly, so presumably she may operate in a similar capacity to the Lizardmen’s Lord Kroak, a unique unit that can be attached to an army so as to utilise their abilities to turn the tide of battle.

The real bread and butter of the next update for the Wood Elves are, however, the changes being made to their overmap mechanics. Chief among which is a massive update to their unique amber resource, and how it’ll be utilised and acquired over the course of a campaign. First off, amber is now no longer a requirement for any units and buildings. This was something that severely hampered them before, as the two distinct subfactions (elves and treemen) could initially only recruit from each other’s unit pool by spending their amber, which was also used to upgrade their most important building chains. Severely limiting their options in the early game. Now, the only thing amber will be spent on is new technologies, allowing freedom of recruitment across the board. Amber is now acquired through the second new mechanic, that of healing forests across the map. By controlling regions on the overmap, the Wood Elves can heal the forests that live there, allowing for unique event chains and presumably campaign benefits if they successfully defend their leafy dominion from outside threat. This leads to the final, and, to my mind, potentially most significant change. By healing forests, the wood elves can now utilise the deeproots to instantly transport their armies across the map. While this may not seem too significant on paper, this is seemingly the first time a faction has had access to fast travel, which exponentially improves the faction’s expansion capabilities and map-wide response times.

Needless to say, these changes will be massive for Wood Elf players, and even fans of other factions may see a lot more of a race that previously had a tendency to remain in their specific regions for the full duration of campaigns. How all these new additions will play out in action obviously remains to be seen, but it’s hard to not get excited for what’s coming up for Total War: Warhammer 2.

The Twisted and the Twilight along with the accompanying free update will release on the 3rd of December 2020, with a MACOS and Linux release planned “shortly after”.

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